Re: Troop Capacity
From: jatkins6@i... (John Atkinson)
Date: Fri, 19 Jun 1998 14:04:22 -0500 (CDT)
Subject: Re: Troop Capacity
You wrote:
>How do you send Aerospace fighters down to a planet thet you haven't
>invaded yet to take out the SML launchers that are stopping you
>invading in the first place?
Usually, you sit outside their max range with your carriers, and send
them in like you would an airstrike on an enemy fleet.
>Drop capsules? Why aren't they shot down by planetary defenses? Where
>do the fighters go once they have expended their ammunition? Drop
>supplies? Drop an airbase, drop defenses for it?
Why are you basing them on the planet? That's why God invented
carriers.
>I suppose that of the fighters are successful you start the invasion
>proper, but what can a little aerospace fighter carry that a
>starship can't that goes through the many meters of armour that the
>SML's are under, that itself can stave off starship mounted weapons.
>(sorry for the sentence structure)
The Aerospace fighters can't be targeted by SMLs, right? They can drop
precision-guided weapons (preferably, you've inserted SOF long before
and are lasing the targets) which penetrate then explode a la that bomb
the US used in Desert Storm to kill bunkers that could survive a
nuclear near-miss. The one that started with a surplus 8-inch howitzer
barrel. They've got to worry about smaller air defenses, but you can
afford to loose some aerospace fighters tangling with the SAMs, whereas
you can't afford to loose a battleship.
John