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Re: A Few New DS2 Ideas

From: jatkins6@i... (John Atkinson)
Date: Wed, 17 Jun 1998 22:37:54 -0500 (CDT)
Subject: Re: A Few New DS2 Ideas

You wrote: 

>I'm doing the Dog rules for SG2 - they look to be pretty simple.  The 
neo- >dogs, however, may be a bit more complex.  I feel the need to 

Eeeewww. . . Neo-dog semi-symbiosis make for NASTY morale check when 
handler or dog goes.  Basically either berserks or goes comatose.  And 
running into unexpected aliens without familiarization gets goofy too.

improve/expand >on the ADS rules - not enough flavor for me, and I 
can't stand not having >laser ADS's.  Teach those flyboys a thing or 
two...8-)

LADS (Laser Area Defense System)  6km (60 inch) range.	Only red chits 
are valid for damage.  Trade off range for damage.

300/450/600 Basic/Enhanced/Superior

MADS (Missle etc)  50" range, all chits valid.	8 rounds carried.  
Range and damage, but not something you'd want to shoot off at every 
GMS in the area.

300/450/600 B/E/S

That's what I put together as draft rules.  You might wanna fiddle with 
the ranges (maybe make them 'long range' for double points cost?) or 
something, but I'm not getting into issues about planetary curvature 
and the effects of altitude, or stuff I really don't know a lot about.

John M. Atkinson


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