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Re: Communication and Travel

From: Aaron Teske <ateske@n...>
Date: Thu, 11 Jun 1998 18:01:49 -0400
Subject: Re: Communication and Travel


At 03:36 PM 6/11/98 -0500, John Atkinson wrote:
>>Though I actually favor the 'short' hop method that Jon describes. ^_^

> (I >also love the stutterwarp from 2300AD....)
>
>Stutterwarp, however, makes a mockery of sublight combat--as I 
>understand the system it's functional in all but the steepest gravity 
>wells.

Well... not at c+ speeds.  The sub-light gradient is at 0.0001 g, or
around
about the asteroid belt in Sol system.	(Also depends on how close you
are
to the gas giants, of course. ^_^ )  So you're not going too too
terribly
fast below that -- as I recall, it actually takes longer to travel from
the
0.0001 g gradient to a planet and it does to travel between stars.
<shrug>
Basically, it means that any combat would be fought inside a star
system;
no engagements in the void between stars, because your opponent moves
faster than your sensors can see.

And actually, because stutterwarp has pesudo-velocity, it actually ties
in
very nicely with the cinematic movement in Full Thrust, though you do
need
to PSB away why you can't make rapid changeovers.  But given stutterwarp
to
begin with,that isn't too hard. ^_-

					Aaron Teske
					ateske@NERC.com

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