Re: Communication and Travel
From: jatkins6@i... (John Atkinson)
Date: Wed, 10 Jun 1998 21:59:58 -0500 (CDT)
Subject: Re: Communication and Travel
You wrote:
>John hints that there might be some form of interstellar
communications >in his senarios but doesn't actually say so. The
<snip math>
>(really pushing it) A normal military ship would take about 12 days
(1 >jump per day) and a merchant ship 24 to 36 days (say 30).
>This means a month of travel to one of the closest worlds. If human
>space is about 40 light years accross, thats 3 months travel at a
normal >pace. And that if the ship doesn't make any stops.
>Convoys and fleets will take longer as they will need to periodicly
>reform.
Yikes! Methinks I'm gonna use Alderson drives in my 'deviant'
universe. I've got spacegoing Greeks, so why not snag something
different for the FTL? BTW, my computor hiccuped a few weeks ago, and
I lost the e-mails of the two folks on the list with whom I had
discussed the Nea Rhomaioi via e-mail, and could you two buzz me? I
got a couple of questions and ideas to kick around. Back to on-topic
stuff: The Traveller Universe was built around this sort of hellacious
time delay, but the charted space was huuuuuuuuge (almost 920
light-years from the Imperial-Zhodani border to the Solomani-Hiver
border), and it took only 46 weeks to cross,at Jump-6, flat-out, one
per week. 91 if you take three days between jumps for
maintinence/refueling and a jump-4 ship. If that's going to be the way
the FT/DS/GS universe works, so be it. But then expect the
communications lag to play a MAJOR part of the background. To the
point that it would be overwhelming. Regional governors would have
almost complete autonomy--if it takes a year or three to send a message
back to Terra for little questions like "Should I nuke this damned
Eurie settlement on that planet we claimed a few years ago?" then
action will be taken and sorta passed on as a fait acomplii to the
central government. In a relatively short time, the commo lag will
force a massive decentralization and fragmentation--if not in name,
than in fact. Eventually you'll get a large number of small
mini-states, each small enough to communicate from one end to the other
in a short enough time to respond quickly to invasion, and each caught
up in it's own concerns.
As for me, I'll be digging through my FF&S (the TNE kind, not the
current bastardization) and reading up on the alternate FTL drives
presented there. I'm undecided on FTL commo, but kinda favoring it.
John M. Atkinson