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RE: DS confidence checks

From: "Glover, Owen" <oglover@m...>
Date: Wed, 10 Jun 1998 12:48:13 +1000
Subject: RE: DS confidence checks

Hmm, a big difference between SG and DS is the Mission Motivation. I bet
most people play with Medium or High. Well try a few with Low and you
will see a differnce in your morale! Also are people adhering to the
cumulative factor for having untreated wounded? It hurts too!

-----Original Message-----
From: NVDoyle@aol.com [mailto:NVDoyle@aol.com]
Sent: Wednesday, 10 June 1998 12:37
To: FTGZG-L@bolton.ac.uk
Subject: Re: DS confidence checks

Actually, I've been working with both the 'multiple-roll' morale check
and the
'biggie' morale check.	
(multiple = make every check that applies; biggie = add all of the
threat
levels that apply to that roll)
I'm not sure which I like more - the multiple roll doesn't increase the
time
that much, but the biggie tends to be pretty harsh, especially on poor
troops.
Even good troops can take a hard thump.  If you are using the
Untrained/Elite
troop levels from SG2, the distinction becomes very pronounced.
Also, I've been working on a force morale modifier system.  This will be
represented by a number added to every roll made that depends on
leadership
(morale, infantry fire effectivenes, etc).  It is acquired when a unit
is
pretty well obliterated in one turn, and can be removed by a specific
rally
test by either the force command unit, or lots of command units (haven't
decided which yet).  It represents the 'shine' being taken off of a
force when
the realities of combat sink in.  After being blooded, they will be less
likely to risk themselves.  This may promote a 'shock' tactic to shatter
the
morale of a whole force - not too unrealistic, AFAIK.  Comments welcome!
Noah


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