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Re: Carrier status, was Re: More Fleet Book questions

From: Tony Wilkinson <twilko@o...>
Date: Tue, 02 Jun 1998 14:29:01 +0100
Subject: Re: Carrier status, was Re: More Fleet Book questions

At 10:59 1/06/98 -0900, you wrote:

>As I have done some thinking, I expanded this idea - I'm sure I nicked
the
>ideas of others, as well, but it seems to me that there are 4 useful
>'control' systems - all the same mass, capabilities and (perhaps) cost.
-
>
>1) FireCon - the standard we all know and love
>
>2) FlightCon - Any ship with fighters (or landing craft) may launch
>    OR recover 1 group per turn (and I would have restrictions on
>    the carrier's allowed actions that turn - only half-thrust or
>    something like that). With FlightCon you have no carrier move
>    restrictions and 2 simultaneous activities. Each additional
>    FlightCon provides 2 more simultaneous activities (maybe only 1)
>    So really big carriers can do a lot at once (by sacrificing
>    mass for FlightCon)
>     <Brian's rules were a bit different - each Launch control
>      allowed 1 extra launch per turn, and a ship could land half
>      that many (round down) - I don't distinguish which activties
>      can be performed, only how many>
>

	Must say I do like the above idea. Under the new design rules
you are
better able to design carriers carrying more than 6 groups but such
ships
are hampered by the time it takes to get all the groups out. Personnaly
I'd
stick with Brian's ("Welease Bwian!", opps sorry, Monty Python
flashback)
idea of increasing launches by 1 and recoverys by half)

>3) FleetCon (or Flag) - Here we start into fleet coordination.  I
>    haven't worked out the specifics, but I'm thinking about
>    bringing chain-of-command and morale type rules to FT - ships
>    with FleetCon enable a small squadron to share targets with
>    a bonus - A squadron is the flagship +1 ship per flag in the
>    group. All ships may share data,engaging at the range of the
>    closest ship in the group.  No real ideas on the morale
>    structure, but flag should weigh heavily.
>    Maybe Flagships could activate other ships out of Sequence?
>    (I'll activate my Flagship, then use it to activate my heavy
>     cruiser using my flag abilities - 2 ships in a row -)
>    Note: I'm not thinking DSII style 're-activation' here - And
>    Flag cannot replace 'free' firecons - Extra installation only!
>

	The fleet book has optional "Core" systems which represent
bridge, life
support and basically a reactor (called engineering IIRC as some @#@$%
friend has borrowed my FB) which come as standard. What you're talking
about here is basically the bridge from the Core systems only much more
vulernable as there are special rules regarding Core systems. Both
Bridge
and your Fleetcon would work well with Schoon's "Crew Qaulity and
Experience" rules posted on 12-5-98.

>4) New ADS control system from Fleet Book - I have absolutely no
>   idea how this works in replacing *DAF, but from the posts I've
>   read it seems to be a control system. Can anyone enlighten me?
>

	The new ADS replaces the old ADAF. It uses the same symbol but
allows all
the PDS mounted on a ship to target any fighters/missiles attacking
another
ship within 6". PDS are normally only able to shoot at fighters and
missiles attacking the ship that they are mounted on.

>So, what do you think? (puts on flame-retardant clothing)
>

	Are we that bad?

	Tony
	twilko@ozemail.com.au

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