Re: Carrier status, was Re: More Fleet Book questions
From: jfoster@k... (Jim 'Jiji' Foster)
Date: Mon, 1 Jun 1998 23:44:26 -0500
Subject: Re: Carrier status, was Re: More Fleet Book questions
>2) FlightCon - Any ship with fighters (or landing craft) may launch
> OR recover 1 group per turn (and I would have restrictions on
> the carrier's allowed actions that turn - only half-thrust or
> something like that). With FlightCon you have no carrier move
> restrictions and 2 simultaneous activities. Each additional
> FlightCon provides 2 more simultaneous activities (maybe only 1)
> So really big carriers can do a lot at once (by sacrificing
> mass for FlightCon)
I like this idea (although I haven't seen the FB yet; still, the
principle
sounds good.) My vote would be that each FlightCon allows 2
launch/recovery
actions. Enhances the reasons for making a dedicated fighter-carrying
vehicle.
>3) FleetCon (or Flag) - Here we start into fleet coordination. I
Hmm... interesting. More than's probably needed in pickup games, but for
a
big scenario or campaign game, this would be choice. Gets us back into
the
'Are morale rules necessary?' again, but I tend to think it would add a
worthwhile dimension.
(OK, I admit it, I finally picked up an Honor Harrington book... first
thing I thought was, this is like Full Thrust with morale and
communication
rules...)
>So, what do you think? (puts on flame-retardant clothing)
No need to be defensive! This is just the sort of thing this list was
designed for, ne? Good post!
------------------------------------------------------------------------
------
Jim 'Jiji' Foster / jfoster@kansas.net / Jiji @ AnimeMUCK / TIP #28 /
PPIG #42
"That's the way we all begin," said Tom Platt. "The boys they make
believe
all the time till they've cheated 'emselves into bein' men, an' so till
they die--pretendin' and pretendin'."
Rudyard Kipling, _Captains Courageous_