Re: Morale
From: Tony Christney <acc@q...>
Date: Wed, 20 May 1998 10:03:57 -0700
Subject: Re: Morale
At 06:52 AM 5/20/98 -0500, you wrote:
>You wrote:
>
>>Re: Morale rules. (I know another tangent). With most wargames, most
>of >your battles are resolved through attrition, (regardless of the
>
>Winning battles through attrition is to the art of war as a paint by
>the numbers kit is to the Mona Lisa.
> Frystaat military axiom[1]
>
>morale >rules if any). In real battles, you are defeating the enemy's
>morale or >will to resist. Inflicting the greatest shock in the
>shortest period of >time. That's why to me a good set of morale rules
>would show losses >inflicted in a very short period of time stopping
>forces as opposed to >prolonged losses over a long period of time. For
>
>I think DS would be much improved by rules for morale of entire force,
>rather than just the platoons. BTW, am I the only person who thinks
>that it's damn near impossible to break a normal-sized platoon which
>starts off confident?
Yup, I have found this to be true in both DSII and SGII. The other
two people I game with and I are going to try some new morale rules.
The concepts are, I think, very sound, but still need to be playtested.
The basic idea behind it is that units cannot fail a morale test: they
must roll until they pass it. There is quite a bit more to it than this,
but I don't want to post the full rules until we have finalized them.
>example, a company losing >50% casualties over the space of four hours,
>might still be combat >effective, but a company losing 50% casualties
>in four minutes is probably >gonna pack it in.
>
>Probably? Unless they've got the NKVD behind them with HMGs. . .
>
>[1]Name that quote!
>
>John M. Atkinson
>
>
/**********************************
Tony Christney
acc@questercorp.com
**********************************/