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Re: Low Tech Scenarios

From: tom411@j... (Thomas E Hughes)
Date: Sat, 16 May 1998 00:21:10 -0500
Subject: Re: Low Tech Scenarios


On Thu, 14 May 1998 23:14:50 -0600 tlsmith@micron.net (Terrance L.
Smith)
writes:
>RE Stargrunt, there was a thread awhile back that related to low tech
>opponents for assualt rifle armed platoons. I have been giving some 
>thought
>to this as it is a scenario idea that interests me.
>
>I am thinking of breach loader rifles and no electronic 
>communications. My
>paper projections suggest that 3-12 man squads with breach loaders 
>(fire
>power 1, like hunting rifles, but I think I will lower the impact to 
>d8)
Most bolt action military rifles were .30 cal (7.62mm) and the old
mussel
loaders were even larger calibers (.56cal? 14.22mm?) I would suggest it
would be more accurate to have a higher Impact d10 or d12 even to
reflect
the heavier calibers. 

>will have a chance if they outnumber the high tech unit (perhaps a 
>platoon
>of low tech against 2 squads of high tech). These squads will start 
>out
>rolling a d12 fire power die, but would be fragile. The fire power 
>would
>drop rapidly with casualties to a d6 with 6 remaining figures.

Why not give the low tech troopers really good close assault weapons
like
bayonets, entrenching shovels (re:WWI) and or a shot gun or two. I
beleive these would be classed as terror weapons.  

>I may allow bugles or whistles for communication with a range of 12 
>inches.

YES, good idea, I may steal it.

>I have the figures now and plan to run a playtest sometime in the next 
>two
>months. I'll let you know what happens.
>
>Has anyone else tried such a scenario? How did it go? Any other ideas 
>or
>suggestions?

  I am setting up a Bosnian scenario: A NATO light inf plt vs 2 much
lighter militia plts. I think it will be a pilot recovery mission. 

Militia Pltn: an RPG man, a couple of shot guns, and AK's>>> 3 sqds, 1
LT
With the shot guns they will be devastating at close assault! Big sqds
9/12 men. 

NATO Pltn: 3 6/7 man sqds, a MG & sniper team (Lt & Sqd sargent for HQ
sqd!)

Suggestion: put a couple snipers on one side or another to balance it
out, from what I have seen snipers can really make a difference (If they
live.)

Give the low tech troopers a +1 to the In Position die roll for local
terrain knowledge (or training.)

Put a medic in a plt or squad to get the +1 die roll for wounds.

Tom Hughes

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