Mines 3
From: jatkins6@i... (John Atkinson)
Date: Thu, 14 May 1998 23:32:32 -0500 (CDT)
Subject: Mines 3
Note that the minefield owner always rolls for the unit moving into the
minefield so that it's nature is not given away. (Oh, you rolled a 51
and I wasn't attacked, so it must have a 50% chance of encounter.)
Sorry, but no.
Types of minefield:
Protective. Easily emplaced and removed, used for close-in
protection against an enemy's final assault. Integrated into a company
or platoon's defensive positions. Usually fairly shallow and of
greatly variable density. A good average might be 50% chance of
encounter. May consist only of AP mines, in which case vehicles can
ignore.
Phony: As per type of minefield simulated, except when the
defender rolls the dice to tell whether or not the unit was attacked,
it never is.
Tactical: Covered in it's own post!
Nuisance: Subset of tactical. Small and irregular, generally
small. 50% chance of encounter. For game purposes, tied to a terrain
feature, eg. "The crossroads between Hill 204 and Hill 402"
John M. Atkinson