SG2 weapons to DS2
From: "Steve Pugh" <mafb90@p...>
Date: Thu, 14 May 1998 20:36:11 +0000
Subject: SG2 weapons to DS2
I mentioned these a few days ago so here are my stats for SG2
infantry support weapons in DS2.
The basic assumption is that all the weapons (AGL, PPG/I and MLP)
should be comparable to APSW and/or IAVR. From there I compared their
SG2 effectiveness and range with the SG2 IAVR and mae the rest up.
To recap:
APSW vs Infantry 12" 3 chits
IAVR vs Vehicles 4" 2 chits R+Y (R vs Reac, Y vs APFC)
What I came up with was:
AGL vs Infantry 12" 3 chits
vs Vehicles 6" 2 chits R (Y vs Reac)
MLP vs Vehicles 4" 2 chits R (Y vs Reac)
(anti infantry capacity already figured into enhanced stats of PA
teams.)
PPG/I vs Infantry 8" 3 chits
vs Vehicles 4" 2 chits R+Y
PPG/I and AGL teams or PA teams with MLP may fire in one or the other
mode each turn, target priority rules apply.
GMS/P a GMS with a max range of 12", draws 2 chits. damage as normal
for GMS. Cost, 10,15,20 for basic, enhanced, superior guidance.
The standard 8 man SG2 squad breaks down into a 5 man rifle team as
per the DS2 rules and a 3 man GMS/P or PPG/I team. (Make that 4 and 2
for the NSL.)
Steve
--
"I've seen things you people wouldn't believe...
Attack ships on fire, off the shoulder of Orion...
I watched c-beams glitter in the dark near the Tannhauser Gate.
All those moments will be lost, in time... Like tears in rain." - Roy
Batty.