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Re: Obstacles

From: tom411@j... (Thomas E Hughes)
Date: Tue, 12 May 1998 23:04:34 -0500
Subject: Re: Obstacles


On Tue, 12 May 1998 10:28:20 -0500 Thomas Barclay 
>
>To make a point: One does not even need to step on a mine to have 
>one's mobility impaired. If one sees an area that looks like it might 
>be mined (with minefield signs posted), one must avoid it or try to 
>sweep it, as the minefield might well be real. A friend used this to 
>great effect defending a town when he didn't have enough mines to 
>defend it all.... 
>
Ok, This is a good change of thread. How about using something other
than
markers for dummies in the games? I was thinking that I might put a
vehicle on the table instead of one of those little cardboard markers to
indicate a dummy. [If you hit the dummy with enough fire power it
deflates to a marker!] That would be a good "Obstacle". {Have you ever
seen any of those inflateble tanks? they're neat!}

What other "Obstacles" can we put on the table. Real, miniature, or
psychological are there? And how could we play them?

Tom Hughes

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