Re: [?] Tournament Fleet Composition
From: jatkins6@i... (John Atkinson)
Date: Thu, 23 Apr 1998 11:23:45 -0500 (CDT)
Subject: Re: [?] Tournament Fleet Composition
You wrote:
>
>
> Um I think I should have also said that only Human designs from
FT and MT >were allowed. That solves the missile problem. As a counter
Fine for a tournament, not so good for normal games.
to your swarm >missile fleet I'd suggest large numbers of scout ships,
corvettes or >frigates backed up by a number of capitals mounting A's,
AA's, PDAF's and >maybe ADAF's (if you allow them to shoot down
missiles.) The capitals take >out some with the AA's before launch as
do the escorts which have closed >the range. The Swarm now has to
divide it's fire or ignore the escorts >which set about blowing them
all to hell. This and lots of PDAF's give the >capitals a much better
Here's the problem.
6,000 points, of which a bit over 900 were sucked up by 36 one-shot
missle ships.[1] You rig your entire fleet to smash my missle ships,
and I'll mop you up with the two superdreadnoughts, one dreadnought,
Battlecruiser, half-dozen cruisers, and a lot of conventional escorts.
That's the problem. These guys are so cheap, they are a potent
_auxillary_ to a real fleet. They won't wipe out your fleet, but
they'll smash enough capital ships to truly unbalance the main fleet
engagement.
I can't imagine anyone with the time or patience to put together 480 of
these bastards for a full 6K fleet of them . . .
John M. Atkinson
[1]System Mass Points
Hull 4 8
FTL 1 4
Thrust 8 1 8
Missle 2 6
Neat, huh? I found some plastic 1/700 Soviet naval aviation figs, and
mounted a bunch of their jump-jets on plastic Warzone flying bases.