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RE: Platoon Leaders in SG2

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 23 Apr 1998 10:17:36 -0500
Subject: RE: Platoon Leaders in SG2

Glover, spake thusly upon matters weighty: 

> Actually by keeping the Pl Comd back you then rely on the
communications
> roll to pass commands/actions.

True, but with good units this is only somewhat of a risk. 
 
> Your Pl Comd is best pushed forward close behind the forward sections
so
> that he can pass comms automatically ie within 6" range. By activating
> him last you will avoid people targetting his squad (remember target
> priorities? Squads that have activated must be targeted first).

I totally agree. However, I can only observe in most of the games 
I've seen (and that isn't as large a number as I'd like), the command 
unit tended to lag from the rest of the units. 
 
 
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