RE: Disruptor Cannons
From: "ROBERTSON,Brendan" <Brendan.ROBERTSON@E...>
Date: Thu, 23 Apr 1998 10:59:43 +1000
Subject: RE: Disruptor Cannons
I like the look of these weapons, although the larger classes are a
little too efficient to make the B & C disruptors feasable.
Try the following changes, it should balance things out more:
Mass: 2/3/5 Point Cost: 3/4/5 Per Arc: 2/3/5
A 0-12" - 4 dice 12-24" - 3 dice 24-36" - 1 die
B 0-12" - 3 dice 12-24" - 1 die
C 0-12" - 2 dice
This makes B & C disruptors more desirable than A's at short range, but
A's have the range. C's efficiency at short range is slightly worse
than the B disruptor, but will be balanced by the *DAF ability of
C-batts.
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*********************
Mary had a little LAM,
It's thrusters all aglow;
And everywhere that Mary went,
The 'Mechs were sure to blow.
>-----Original Message-----
>From: Sean Bayan Schoonmaker [SMTP:schoon@aimnet.com]
>
>Disruptor Cannons
>Mass: 2/3/5 Point Cost: 3/4/5 Per Arc: 1/2/3
>A 0-12" - 6 dice 12-24" - 3 dice 24-36" - 1 die
>B 0-12" - 4 dice 12-24" - 1 die
>C 0-12" - 2 dice
> Damage is marked off vertically.
>Schoon
>