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RE: Kra'vak Railgun (ECM)

From: "John Fox [TEMP]" <John.W.Fox@E...>
Date: Tue, 21 Apr 1998 07:27:33 -0700 (PDT)
Subject: RE: Kra'vak Railgun (ECM)

Mike:
  Are you saying that each ECM suite that is brought to bear on a
particular 
Kra'Vak ship causes the targeting to slightly less accurrate?  This
would mean 
the the following happens
	LVL ECM 	Damage
	1		-1
	2		-2
	3		-3
	
  While it is very improbable that one particluar Kra'Vak ship will have
three 
ECMs aimed at it the possibility does exist.  Also how are you going to
take 
into account area ECM.	If you have a Kra'Vak ship that is in an area
ECM and 
has two individual ECMs painting it this does present the situation with
three 
ECM on a Kra'Vak ship.
  Might I suggest the following
	LVL ECM 	Damage
	1		-1
	2 (plus)	-2

  This would limit the ability of ECM to totally screw everything up. 
Also It 
would prevent the situation where you put three or more Area ECMs
together to 
get a lvl 3+ as per the first table.
  
  Thought for ECM
  John
  
  
> X-ListName: Full Thrust Combat Game Mailing list
<FTGZG-L@bolton.ac.uk>
> From: Mike Wikan <MWikan@mailhost.accolade.com>
> To: "'FTGZG-L@bolton.ac.uk'" <FTGZG-L@bolton.ac.uk>
> Subject: RE: Kra'vak Railgun
> Date: Mon, 20 Apr 1998 15:23:43 -0700
> X-Priority: 3
> MIME-Version: 1.0
> 
> I would like to resurrect the idea of ECM systems that degrade Railgun
> firecons. Each "level" of ECM gives the ship effectively level 1 armor
> vs Railguns (which are considerably slower than Beam weapons)
> 
> Michael Wikan, Game Designer
> Accolade, Inc.
> 

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