Re: Kra'vak Railgun
From: Tony Wilkinson <twilko@o...>
Date: Tue, 21 Apr 1998 00:02:46 +0100
Subject: Re: Kra'vak Railgun
Seems that nobody really likes the Kravak railguns. Anyway in
your
campaign are the players going to be able to use/research railguns or be
Kravak? If they are not then leave the rules as is and the Kravak as a
real
big nasty for the players to come across. In the campaign rules that I
have
been writing each player had to start as a human nation. The could
research
Kravak tech and make use of it if they captured a ship (or on a slim
chance
pick up a gun while doing salvage at the battle site). If they
successfully
develop railguns then they are on par with the Kravak (almost) and have
the
goods over the other Humans. I really wanted the Kravak to be the bogey
men
when they appear.
It might be mean but that's me.
Tony,
twilko@ozemail.com.au
At 11:48 19/04/98 -0400, you wrote:
>Been working on my own set of campaign rules for FT (who hasn't these
>days) and I'm trying to work in weapons from other races. Has anyone
>found the the Railgun's cost and mass a little out of balance with the
>other weapon systems?
>
>Pete
>
>=======================================================================
>Peter Caron
>pcaron@cris.com
>
>"There is no nation on earth so dangerous as a nation fully armed, and
>bankrupt at home."
> Henry Cabot Lodge
>
>
>