RE: Stargrunt Close Combat
From: "Glover, Owen" <oglover@m...>
Date: Sun, 12 Apr 1998 18:46:02 +1000
Subject: RE: Stargrunt Close Combat
> From: paul.baldwin@virgin.net[SMTP:paul.baldwin@virgin.net]
> Subject: Stargrunt Close Combat
>The Neu's where
>in position but supressed. The Pans pass the confidence test to
attack,
>the Neu's fail but as they are supressed they had to stay and
fight.
Hmm, maybe we are playing it incorrectly but if the defending unit fails
the test we have him fall back regardless of Suppressions as the fall
back is not a VOLUNTARY move. The Neu's would fall back and drop a CL
still maintaining any suppressions.
>Figures are matched 3-1, 3-1 and 2-1. Taking each squad in
turn, the
>Pans roll a d8 for each attacker, the defender then rolls a
single d8
>(d6 shifted up for In Position). The Neu score high, causing
>considerable casulties within the Pans, who (seemingly) gain no
>advantage for outnumbering, As defender gets to defend himself
from
>multiple attacks albeit with the single dice, being outnumbered
is in
>the intrest of the defender afterall, he then can't suffer
more
>(overall) casulties than the attacker.
Well Paul, this is what the dice is all about. The Pan's DO get an
advantage for outnumbering. They get to roll a d8 8 times. The Neu's get
to roll a d8 (first round of combat only) 3 times.
Bad dice is bad dice in ANY circumstances! I wonder what sort of dice
the Light Brigade were using at Sebastapol???????
Owen G