Re: First EFSB game was great! A few questions
From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Thu, 19 Mar 1998 20:58:15 +0100
Subject: Re: First EFSB game was great! A few questions
Felix Hack wrote:
> 1. Can anti-fighter weapons shoot at fighter groups that aren't
> engaging your ship?
EFSB p. 84, Anti-Fighter Batteries: "... An Anti-Fighter Battery may
shoot
at one Fitghter Group that is within its specific arc of fire, and is
within 6 MU. The Fighter Group does not have to actually be making an
attack on the ship." So the answer is Yes.
> 2. Fighter engagements are resolved when the target ship becomes
> active. Is damage by fighter weapons resolved before the target ship
> has a chance to shoot at its targets?
EFSB p. 72, Summary of Turn table:
"4) Combat Phase. Ships and fighers fire weapons.
4a) Ship selection. Choose Active Ship and resolve fighter
attacks against
it.
4b) Weapons fire. Active Ship fires on other targets."
So the answer is Yes.
> 3. We couldn't find any rules describing the effects of energy mines
> on fighters. We ruled there was no effect.
I can't find any such rule either, but 1 point of damage kills any
fighter,
and the Energy Mine attacks all targets in range so I'd say that any
fighter within 6 MU of an exploding Energy Mine is dead. This ruling is
influenced by similar rules for the Nova Cannon and Wavegun from Full
Thrust and More Thrust, though.
> 4. This question is about catastrophic damage. First, the rules
> contradict the example (the example's die rolls shouldn't be causing
> catastrophic damage).
Hm. I don't see where the example is wrong (assuming you're talking
about
the example on p.83, of course): the first Catastrophic Damage check is
failed on 5 or 6 (the first two lines on a Primus lost), and rolls a 5 -
failure, roll again (fails on 4 or more this time since three rows are
lost) and gets a 6. Fails again, rolls again (fails on 3 or more) and
gets
a 4 - last row lost, and the ship dies. Where's the contradiction? What
did
I miss this time?
> We followed the rules, as we felt the example
> made chain reactions too likely.
So do I.
> Next, in our game the first Centauri
> CL almost lost three whole rows of damage boxes to fighters in a
> single attack, requiring two Threshold checks. If it had required
> three Treshold checks from a single attack, should I have rolled once
> or twice for catastrophic damage?
You roll once. If you fail that roll, you lose another row of damage
boxes
and roll once more for Catastrophic Damage; repeat until the ship dies
or
it manages a check.
> If in the same gameturn it lost yet
> another row to weapons fire (not catastrophic damage) requiring a new
> Threshold check, would I roll again for catastrophic damage?
I'd say yes (that's why you keep rolling for the chain reaction!).
Later,
Oerjan Ohlson
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry