Re: Loss of platoon/company leaders, was Re: SG2 Rules and such,
From: Andy Cowell <cowell@i...>
Date: Wed, 18 Mar 1998 17:04:17 -0500
Subject: Re: Loss of platoon/company leaders, was Re: SG2 Rules and such,
In message <199803182119.QAA01826@icx.net>, Thomas Barclay writes:
>
> A smaller force with more leaders (more command elements) even
> redudnant ones, should be more capable than a comparable or larger
> force with less command integrity. You could have two small command
Interestingly enough, this whole idea is the result of a game I ran
for some newcomers that demonstrated this quite well. It consisted
of a high tech force that needed to cross 4' of table in 10 turns:
1 command (5 elements, 3/d10 w/ SAW, d8 armor, Reg 3, ortiller obs)
1 rifletem (5 elements, 3/d10 w/ SAW, d8 armor, Vet 2)
1 Light PA (5 elements, 3/d10, d10 armor, 8" move, Green 1)
1 Heavy PA (5 elements, 3/d10 w/ Gauss SAW, d12 armor, Reg 2)
After second turn, can call 6" radius orty, drops in 3 turns
Attempting to stop them were the following:
1 company command (5 elems, 3/d10 w/ SAW, d6 armor, Vet 2, forw. obs)
1 platoon A command (5 elems, 2/d8 w/ SAW, d4 armor, 8" move, Reg 2)
2 platoon A's (5 elems, 2/d8 w/ SAW, d4 armor, 8" move, Green 2/3)
1 platoon B command (5 elems, 2/d8 w/ SAW, d4 armor, Reg 2)
2 platoon B's (5 elems, 2/d8 w/ SAW, d4 armor, Green 2/Reg 2)
After second turn, can call 3" radius arty, drops next turn
The expanded hierarchy of command helped them tremendously, even though
I limited each squad to only two activations a turn. The HPA got stuck
at the edge of a wood. The arty and the 2 platoon B teams being
activated
twice a turn stopped them cold. My questions came from the LPA managing
to mangle the platoon B command unit to stop it!
The higher tech force players kept complaining about their Reg 3 command
unit. I refused to let them frag him like they wanted! :) Even so, he
managed to call his orty 2/2, beating a 6 on a d8. It was ineffectual,
though.
> This is an interesting
> component of th SG2 rules such that you can model different levels
> of command integrity or different levels of force competence with
> simple changes like this. I like this flexibility. It lets you give
> each force a "look and feel" you think appropriate.
Oh, yeah, I agree 100%.
--
Andrew E. B. Cowell <cowell@icx.net>
Systems Administrator, Internet Design Group, Inc.
http://www.internet-design.com/
http://www.icx.net/