Re: going to try SGII
From: "Geo-Hex" <geohex@t...>
Date: Thu, 5 Mar 1998 12:43:35 +0000
Subject: Re: going to try SGII
> Date: Thu, 05 Mar 1998 13:00:53 -0500
> From: Andy Skinner <askinner@avs.com>
> Reply-to: FTGZG-L@bolton.ac.uk
> Organization: Advanced Visual Systems
> To: Ground Zero Games/Full Thrust list
<ftgzg-l@bolton.ac.uk>
> Subject: going to try SGII
> I finally got the rules for Stargrunt II. My sympathies to KR for
> having to put up with a distribution system that allows for him to
have
> lots, while people in some places have trouble finding the games.
(And
> thanks for patiently explaining it to me while I waited for either a
> store or mailorder to get it in stock.)
>
> My wife agreed to try out the game with me tonight. I'll definitely
be
> going for the basics, and I'm sure will leave stuff out. As I've
> mentioned before, I'm going to be trying to do this with GW's epic
> minis, mounted individually on washers. I'm looking forward to having
a
> battlefield setup in one end of the kitchen table. :-) Plus, one box
> of plastics goes a long way. The problem will come when my eyesight
> gets too bad to see the things.
>
> About how much should I weight powered armor troopers against regular?
>
> I'm planning to do something like the following. Note that although I
> play GW's epic games (currently Epic 40K), I do not play 40K. I am
> influenced somewhat by what GW says things are, but am not
specifically
> trying to reproduce their stats.
>
> Space Marines
> I guess this would be a platoon. (Not too familiar with military
> terminology, either.)
>
> I'm saying that their boltguns are advanced assault rifles (2, D10),
and
> that the support weapons are D10 D10. (Not sure I understand this
> yet.) Heavy PA have storm bolters, which I'm calling (3, D10).
>
> All are slow PA.
>
> Command Squad
> Commander (Epic chaplain fig) + 3 marines + 2 support marines
> (devastators)
> small arms FP 2, I D10 support (2 of 'em) D10 D10
> Leadership 1 or 2, Elite
Make sure you have an ECM figure in the command squad - I would go so
far as to eliminate the devastators and replace them with an FO and
an ECM tech for that real command squad flavor.
> Light Powered Armor Squad
> Sergeant + 3 marines + 1 support marine
> small arms FP 2, I D10 support D10 D10
> Leadership 1 or 2, Veteran or Elite
>
> Heavy Powered Armor
> 3 Terminator marines (hmm, gotta make 1 the sergeant) + 1 robot
> small arms FP 3, I D10 support D8 D10
> Leadership 1 or 2, Veteran or Elite
>
>
> Questions:
> Can an individual figure have both a small arm and a support weapon?
> Can he shoot both in an action?
An individual can have more than one weapon but can only fire "once
per activation".
For instance, the robot fig looks like
> it has two weapons, and I was going to say it had one support weapon
and
> one equivalent to the 3, D10 weapon carried by the termies. Can it
add
> both to a shot?
You will have to add fire control systems to the robot and if you
have more than one fire control you could fire both weapons, and fire
them at two different targets if you wished. But if it had only a
single fire control it could only fire one weapon once.
I suppose this would be too much for a regular infantry
> grunt, and I don't see any special rules for what Powered Armor can
> carry. The Devastator guy seems to be doing all he can to hold his
gun
> up, so I'm not allowing him to do it. But can powered armor with
> multiple weapons shoot different weapons in one action?
No. But they can choose which weapons to use or fire each
activation.
>
> These guys will be facing Imperial Guard epic troops. I haven't
worked
> them out yet, but I'm picturing squads of a commander, 2 heavy
weapons,
> and 5 grunts. Small arms are 2 D8, support D8 D10.
>
> If the Space marines showed up with the command squad and either two
LT
> PA squads or one LT PA and one H PA, how many IG squads as shown above
> would I need to roughly balance it out? I'll give them some robots,
too
> (similar to SM one), maybe 3 in a squad together.
If the Space Marines have a clear superiority, then have them fight
at least two to one or even three to one odds. -KR
>
> I'm looking forward to adding in the Sentinels some time (size 1
> walkers), but not until I've understood the vehicle rules. I've got
> some plastic dreadnoughts that are a good bit bigger than the robots,
> and I guess they'll be size 1, too.
>
> thanks,
>
> andy
>
> --
> Andy Skinner
> askinner@avs.com
>
>