Re: DS Rule Clarifications
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 2 Mar 1998 16:01:10 -0500
Subject: Re: DS Rule Clarifications
tanker@best.com spake thusly upon matters weighty:
> >CC and Follow Ups:
> >The follow up after successful CC move was used heaps. Is there any
limit
> >to how many follow ups a unit can do ? We had a Power Armour platoon
> >infiltrate an urban area (where the HQ troop and a BR Grav Vehicle
was) and
> >move into CC with a dismounted Observer. He retired form the combat
> >(suprisingly). The PA followed up and CCed the HQ guys. They fell
back.
> >The PA followed up and CCed the Grav Vehicle, etc. Can they really
keep
> >going and going as long as they win and pass the CONF check for the
follow
> >up move ? It seemed like they would cross the whole board in 1
activation!
>
> Good question. We have had the same thing happen on a couple of
occasions.
> Same question goes for Stargrunt as well.
Two schools of thought:
In the length of standard turns, moving like this after a fleeing
force makes sense. It represents easy advance chasing a fleeing foe.
OR
Limiting this movement to some arbitary number (how about NO
follow ups for untrained, one follow up for green or regular, two
follow ups for veteran or elite?) for both game balance and reality
reasons ("Captain, just how did your assault squad end up 3 miles
ahead of the rest of the advance?" "Methyl amphetamines Sir!")
I personally like the second idea. I saw some devastating examples of
this at the East Coast con. I think limiting this exploitation is
probably better for the game.
Thomas
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