Re: Further thoughts on hitting with lasers
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 26 Feb 1998 00:51:30 -0500
Subject: Re: Further thoughts on hitting with lasers
Brian spake thusly upon matters weighty:
> > Good point. I don't think they'd thought about that. And whatever
> > reading you have, the quality increases as the target grows closer
> > (less likelihood the target has changed course in the lag time). At
> > close ranges, this target to ship to target time might not be long
> > indeed, but it will (I assume) effectively double the misalignment
> > you calculate using the method the other folks were using.
> >
> Assuming active sensors for targeting, make that triple!
> 1) Time for sensor to reach target
> 2) Time for reflection of sensor to reach firing ship
> 3) Time for fire to reach target ship
Albeit that a passive solution doesn't reveal you, but it takes more
time to build, resulting in greater delays and more likelihood of a
miss. Good for ambushes with stealthed ships (anyone from SFB say
"Passive Fire Control"?). The active solution, I'm assuming, is the
default in FT. Special rules for passive solutions and running
'silent' could be invented if they don't exist.
Tom.
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