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Re: Fighter Balance Issues (LONG)

From: Ground Zero Games <jon@g...>
Date: Mon, 16 Feb 1998 22:05:12 +0000
Subject: Re: Fighter Balance Issues (LONG)

>On Mon, 16 Feb 1998 10:32:35 +0000, Ground Zero Games
><jon@gzero.dungeon.com> wrote:
>
>>Another SUGGESTION (rather than a tested rule) is that we increase
combat
>>endurance to 6 turns rather than 3, but add an extra twist: if using
MT
>>fighter movement (ie: before ships), a fighter group that finds itself
too
>>far from its target to attack may take an extra move (maybe 12") after
ship
>>movement, and then attack - but doing so costs it one turn's worth of
>>combat endurance (hence the increase to 6 CE, to give a few to spare).
This
>>may get round some of the criticisms of the MT move sequence, while
>>preserving the reasons we like it. Opinions?
>
>I like it! I haven't thought through all the implications, but it does
>make an interesting compromise. I had no problem with the movement
>system in MT but some did. This might make a good mix that everyone
>could live with.
>
>
>Allan Goodall	      agoodall@sympatico.ca
>
>"Once again, the half time score,
> Alien Overlords: 142,000. Scotland: zip."
>  - This Hour Has 22 Minutes

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