RE: DSII damage chit chart.
From: "George,Eugene M" <Eugene.M.George@k...>
Date: Mon, 16 Feb 1998 09:59:17 -0800
Subject: RE: DSII damage chit chart.
You betcha' ! However, as soon as I opened my copy of D2, my first
thought was 'Jeez, how long is it going to be before I lose one, three,
forty of these cool little chits ?' The chart I devised was a survival
move, pure and simple. In other words, I trusted in Allah to keep my
chits safe, and wrote up a D% conversion chart. For the record, I
haven't lost a counter yet....
Gene
> ----------
> From: Mike.Elliott@bull.co.uk[SMTP:Mike.Elliott@bull.co.uk]
> Reply To: FTGZG-L@bolton.ac.uk
> Sent: Monday, February 16, 1998 5:38 AM
> To: FTGZG-L@bolton.ac.uk
> Subject: Re: DSII damage chit chart.
>
>
>
>
> Hmm, yes okay, but the whole point of the chit drawing system is that
> it is
> a LOT FASTER to draw say 4 chits than roll 2 dice 4 times and look up
> the
> result on a table.
>
> Same probabilities, just a hell of a lot faster with chits.
>
> Mike Elliott, GZG
>
> ______________________________ Reply Separator
> ____________________________
> _____
> Subject: DSII damage chit chart.
> Author: Tony Christney <acc@uvic.ca> at BULL
> Date: 15/02/1998 19:13
>
>
>
>
>
>
>
> >OK. I'll admit up front that I'm an idiot. I've got two copies of
> Dirtside >II and can't find all of the chits for either of them. Has
> anyone got a >list of what chits there should be or a chart for
> rolling
> damage. Thanks in >advance.
> Here is a chart I made up a while back. It uses two dice per chit
> draw, one
> is a D12 (1-12) and the other a D10 (0-9). The D12 counts as the
> "tens":
> 10-12 Green 0
> 13-22 Green 1
> 23-29 Green 2
> 30-34 Green 3
> 35-37 Yellow 0
> 38-47 Yellow 1
> 48-54 Yellow 2
> 55-59 Yellow 3
> 60-64 Red 0
> 65-84 Red 1
> 85-99 Red 2
> 100-109 Red 3
> 110-114 Target Systems Down
> 115-116 Firer Systems Down
> 117-123 Immobilized
> 124-128 BOOM!
> 129 Reroll
> You can use multiple sets of dice of different colors/styles to
> simulate multiple chit draws. In this case, in order to recreate
> the exact probabilites you would reroll exact duplicates of a
> single combination. For example, you would reroll two "60" but
> not "60", "64". The reroll for "129" is necessary since there
> aree exactly 119 damage chits. I suppose it would be possible to
> add another "special" chit if you want.
> Mikko Kurki-Suonio also has a chart on his website that uses
> percentile dice. His website is at http://www.swob.dna.fi/~maxxon/
> A full listing of the rest of the available chits is on p.5 of the
> DSII
> rulebook.
> Ciao,
> ************************************************
> Tony Christney
> acc@uvic.ca
> ************************************************
>
>