Re: DSII damage chit chart.
From: Mike.Elliott@b...
Date: Mon, 16 Feb 1998 13:38:30 +0000
Subject: Re: DSII damage chit chart.
Hmm, yes okay, but the whole point of the chit drawing system is that it
is
a LOT FASTER to draw say 4 chits than roll 2 dice 4 times and look up
the
result on a table.
Same probabilities, just a hell of a lot faster with chits.
Mike Elliott, GZG
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Subject: DSII damage chit chart.
Author: Tony Christney <acc@uvic.ca> at BULL
Date: 15/02/1998 19:13
>OK. I'll admit up front that I'm an idiot. I've got two copies of
Dirtside >II and can't find all of the chits for either of them. Has
anyone got a >list of what chits there should be or a chart for rolling
damage. Thanks in >advance.
Here is a chart I made up a while back. It uses two dice per chit draw,
one
is a D12 (1-12) and the other a D10 (0-9). The D12 counts as the "tens":
10-12 Green 0
13-22 Green 1
23-29 Green 2
30-34 Green 3
35-37 Yellow 0
38-47 Yellow 1
48-54 Yellow 2
55-59 Yellow 3
60-64 Red 0
65-84 Red 1
85-99 Red 2
100-109 Red 3
110-114 Target Systems Down
115-116 Firer Systems Down
117-123 Immobilized
124-128 BOOM!
129 Reroll
You can use multiple sets of dice of different colors/styles to
simulate multiple chit draws. In this case, in order to recreate
the exact probabilites you would reroll exact duplicates of a
single combination. For example, you would reroll two "60" but
not "60", "64". The reroll for "129" is necessary since there
aree exactly 119 damage chits. I suppose it would be possible to
add another "special" chit if you want.
Mikko Kurki-Suonio also has a chart on his website that uses
percentile dice. His website is at http://www.swob.dna.fi/~maxxon/
A full listing of the rest of the available chits is on p.5 of the DSII
rulebook.
Ciao,
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Tony Christney
acc@uvic.ca
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