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Re: [OFFICIAL] Some FT background stuff (guidelines for writers) - LONG POST!

From: Los <los@c...>
Date: Thu, 12 Feb 1998 10:12:35 -0800
Subject: Re: [OFFICIAL] Some FT background stuff (guidelines for writers) - LONG POST!

Jonathan white wrote:

> The problem I have with that is that this sort of campaign by
> definition
> requires FTL travel and I never really liked the idea (even back when
> I
> played 1st edition traveller) that a culture could somehow develop FTL
>
> travel without developing FTL comms. It's like having invented a
> teleporter
> but yet not invented a Fax machine or radio.

Why not? That's excactly how cultures and Empires developed here on
earth. Communication develop at the speed of transportation. (sailing
ship, horse etc etc.) I guess if you are proposing that FTL commo is no
faster than FTL travel,I'd agree with you. (that means message bouys
couriers etc). However if you are talking instantaneous commo, then
maybe that's a tech level above current NSLNAC blah blah capabilities.

Of course theres always the psychic connection ala GW games.

Or how about this for a comprimise. Messages are realyed by fixed commo
relay sites at Jump points. The messsage itself is a physical object
like a bouy or container, that is relayed from point to point by a
series of jumps. Being non organic, the bouy can be "jumped" as quickly
as a relay shuttle is ready to send it.

While this doesn't give you instantaneous comms it does give you FTL
comms faster than normal FTYL transit and is in line with current
technology. Also relay stations then become things to fight over and
interdict.

Los

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