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Re: FTIII Rules Tryout

From: agoodall@s... (Allan Goodall)
Date: Tue, 10 Feb 1998 01:16:15 GMT
Subject: Re: FTIII Rules Tryout

On Sun, 08 Feb 1998 20:37:17 -0800, John Leary <realjtl@sj.bigger.net>
wrote:

>     The point of the above is that the game while well run was
>rather dull.

I'd like to see your ship designs, actually. Or at least some samples.
It's possible that your ship designs caused the dull game. If the
ships were all very well protected but undergunned, this might cause a
slow game. You might find that the heavily defended ships versus
faster, powerful, fragile ships gives you a good game.

Of course, one thing we have to see is if heavily defended, slow ships
are unbalanced. I'm not saying this is the case, I'm only speculating.
We have to try out all possibilities. Steve Jackson Games once
produced a book on game design. The book mentioned that you have to
try all types of tests, even dumb ones. He only played one all GEV
scenario in _Ogre_ before first edition was released (the GEVs lost),
so it was only after the game came out that GEVs were seen to be
"broken." The same MIGHT be true here.

At any rate, I'd like to see the designs.

Allan Goodall	     agoodall@sympatico.ca

"Once again, the half time score, 
 Alien Overlords: 142,000. Scotland: zip."
  - This Hour Has 22 Minutes


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