DS2 Chit Probabillity (was:DSII: Artillery)
From: Brian Bell <pdga6560@c...>
Date: Wed, 04 Feb 1998 18:18:21 -0700
Subject: DS2 Chit Probabillity (was:DSII: Artillery)
> In SGII we are introduced to GP ordnance for Artillery. For ships
who
> buy Ortillery, it would seem reasonable that the rounds be GP, since
you
> may never know what your fire mission will be when you conduct your
load
> out six months ago... Any suggestions on what do draw for GP rounds?
>
This got me thinking about how the chits are spread and the odds of
drawing a particular valid chit. Note that Green and Yellow have the
exact same number and distribution of chits.
This is for the drawing of 1 chit. If someone wants to extend these
tables to take into account drawing multiple chits, please do so.
Number of Chits:
G/Y Red G&Y G/Y&R All
T: 20 50 40 70 90 (110 including special)
0: 3 5 6 8 11
1: 10 20 20 30 40
2: 7 15 14 22 29
3: 5 10 10 15 20
Boom: 5
Firer: 2
Targeting: 5
Mobility: 7
Odds of drawing a specific chit:
% G/Y Red G&Y G/Y&R All
T: 18.2 45.5 36.4 63.6 81.8
0: 02.7 02.7 05.5 07.3 10.0
1: 09.0 18.2 18.2 27.3 36.4
2: 06.4 13.6 12.7 20.0 31.8
3: 04.5 09.0 09.0 13.6 18.2
Boom: 04.5%
Firer: 01.8%
Targeting: 04.5%
Mobility: 06.4%
--
Brian Bell
pdga6560@csi.com
http://ourworld.compuserve.com/hompages/pdga6560/ds2main.html
The Full Thrust Ship Registry