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Re: DS2 VTOL vs ADS

From: Ground Zero Games <jon@g...>
Date: Wed, 4 Feb 1998 08:52:01 +0000
Subject: Re: DS2 VTOL vs ADS

[snip]
>    I always thought that the ADA rules from the original Dirtside was
one
>of the best answers to this problem. I was surprised that it wasn't
carried
>over to Dirtside 2.
>
>    each Area Defense vehicle in 36" :        3 points ( these were
>lasers,not RFAC's)
>    each LAD in 24" :					  2 points
>    each heavy ADA missile unit:		     4 points
>
>total the ADA assets in range of the target VTOL or aircraft to give
the ADA
>Environment
>						 ADA Environment
>ECM level of target	    1-3    4-6	  7-12	  13 +
>
>0				      5        4	3	 2
>1				      6        5	4	 3
>2				      6        6	5	 4
>3				      6        6	6	 5
>
># on table is # needed on a D6 to hit, # listed or >
>
>if hit, check for result
>
>Die Roll		     Target Armor
>				 1    2    3	4    5
>1				A    A	  N    N    N
>2				X    A	  A    N    N
>3				X    X	  A    A    N
>4				X    X	  X    A    A
>5				X    X	  X    X    A
>6				X    X	  X    X    X
>
>N= NO EFFECT	     A=ABORT MISSION	    X=SHOT DOWN
>
>John Kinder

Actually, this is in many ways similar to the Air Defence Environment
rules
in SGII. It will probably adapt quite well back into DSII.

Jon (GZG)

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