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RE: SG II House Rules - longish post

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Tue, 3 Feb 1998 10:24:23 -0500
Subject: RE: SG II House Rules - longish post

> This folds into the above in making sequential attacks more effective.
> Should my single Squad take fire from a mass of three opposed Squads,
I
> know I'm going to be /far/ more likely to turn and run ...
> 

True. But on a philosophical level this isn't (IMHO) quite right - 
its one attack, one set of casualties, should be one confidence 
check. Besides, the math whizzes are right. Also, the mass attack 
should (if its an ambush) probably kill you, not chase you away. 
(Although if you survive, running is a good idea!) You are more 
likely to inflict more casualties with full combined fire, especially 
if you consider the additional little fact:

The defending unit reacts before subsequent attacking units fire - 
this can remove the capability for subsequent attacker units to fire 
depending on circumstances.

And this makes, IMHO, the difference. And if you don't like Owens 
suggestion, the great thing is you don't have to use it! I like the 
fact that SG2 can be 'tweaked' without re-writing the game and people 
can pick and choose from optional suggestions without fear (or at 
least with only a little fear..... heh heh). 

:) Tom
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Police Communications Systems
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