RE: Computer Full Thrust
From: Tim Jones <Tim.Jones@S...>
Date: Mon, 2 Feb 1998 13:57:05 -0000
Subject: RE: Computer Full Thrust
On Saturday, January 17, 1998 9:31 PM, TJ [SMTP:redleg7@bigfoot.com]
wrote:
This is a bit late due to the fact I've been away 2wks (having a baby)
and had
580 FT messages to wade through!
>
> Ship Editor
> I wonder why no one has made a program for ship designs. I've seen
> the spreadsheets,
Best candidate to what you describe so far
http://netnow.micron.net/~ericski/full.htm
See windows 95 ship creator
>
> CFT Graphics
> It would be nice to capture that miniatures feel in CFT, but I don't
> think it's necessary. A simple overhead view using a hex based map
Don't know if we really need hex maps. The best candidate to what you
describe
so far
http://www.york.ac.uk/~mkh100/newweb/FTMAP.frames.html
Also there was a Java Full Thrust Battle Computer which was
pretty good for tactical planning but not graphics rich, no URL?
>
> AI
> Always an issue in computer games. Most of the space empire games
> I've seen (Stars! and SE) have "battle logic" or "battleplans" that
> are programmed by the player. I'm thinking along the same lines
> except with a little more detail added. Of course in a game like CFT
> you wouldn't need these battleplans because the player is
> controlling every aspect of the ships operation. You could develop
> what I call Battle Drills that could be used to make the computer
> play better. In a campaign game you could use these battle drills to
> automate combat. A collection of battle drills covering certain
> situations would be called a doctrine template. This is the players
> warfighting philosophy directly translated into AI form. The idea is
> to get the computer to fight as if the player was actually
> controlling the ships.
The other approach is robot ships (anyone played xpilot). It
would be quite simple to program a computer to place a ship so that
its maximum number of its weapons can bear and the minimum of the
enemies,
that would make the robots hard to beat in a broadside knife fight.
There are
some solo play robot rules knocking 'bout
http://ourworld.compuserve.com/homepages/pdga6560/ftrobot.html
I like your idea of doctrine templates, they could also be modified for
xeno types.
>
> Hope I didn't offend anyone by my ideas.
Great people talk about ideas, Average people talk about things,
Small people talk about people.
sincerely
tim jones
--
Reality is for those who can't cope with Science Fiction.