Re: Age and Complexity
From: Kyle Klingler <kklinglr@f...>
Date: Tue, 27 Jan 1998 13:06:54 -0500 (EST)
Subject: Re: Age and Complexity
I'll try to keep this post on topic by relating my story about how I got
started in FT. I'm a fan of anime and had been getting a great magazine
called AnimeUK. In it I saw an ad for anime miniatures (I still wonder
what the Yuki & Suki figs look like) and a game called Full Thrust.
What
caught my eye about the game was that the ad said that it had been used
at
some convention (whose name I can't recall) to run a game of Star
Blazers/Yamato. I had been looking for a system to use to run my own
game
using the plastic models I had. (I had played at a convention a version
using modified Star Hawk rules from TSR's Star Frontiers) Unfortunately
at
the time I lacked the know-how to make an international order, so I
start
watching for it at conventions. Finally I found a copy at a con around
1990-91.
What impressed me most about the game was the simplicity. I had been
playing SFB and was getting burned out by the complexity. In one of the
earlier battles my friends and I fought using FT & MT I used my Gamilon
Triple-deck Carrier model and its fighters. That game is when we
discovered the power of missiles. Which reminds me of the time when
during
a battle one of my ships was under attack from enemy torpedo & heavy
fighters and had no defenses. I solved the problem by having my wave
gun
ship which had come to a complete stop spin toward the fighters and make
a
clean sweep of the area of fighters. Valuable lessons were learned on
both sides.
----------------------------------------------------------------------
* Kyle Klingler - kklinglr@freenet.columbus.oh.us "I'm not dumb. *
* I just have a command of thoroughly useless information." Calvin *
* "I have the strength of madness." Miaowara Shiro *