Re: Helltank and Helltank Destroyer
From: "Geo-Hex" <geohex@t...>
Date: Mon, 26 Jan 1998 14:20:52 +0000
Subject: Re: Helltank and Helltank Destroyer
> Date: Wed, 21 Jan 1998 09:27:02 -0500
> From: Jonathan Jarrard <jjarrard@ford.com>
> Reply-to: FTGZG-L@bolton.ac.uk
> Organization: Ford Motor Company
> To: FTGZG-L@bolton.ac.uk
> Subject: Re: Helltank and Helltank Destroyer
> Thomas Barclay wrote:
> >
> > BTW - the problem with any large military vehicle (aircraft carrier,
> > battleship, large tank) is that it can't mount enough defenses to
> > stop an equal value in attacks from smaller armed opponents. It has
a
> > strategic purpose that the smaller vehicles can't fullfill (range,
> > fuel, carrying capacity, etc.) so it has its place, but it certainly
> > isn't the equal of the 'swarm' in individual combat.
> ************/
>
> During several periods of history, that has not been true. No gun a
WWI
> destoryer mounted could hurt a battleship seriously, and even the
light
> guns mounted by a battleship could damage the destroyer (while the
> largest could sink or cripple one with a single shot). Torpedoes were
a
> threat, but that's why battleships didn't travel alone. The screening
> ships meant the destoryers couldn't put their torpedoes on target, and
> the battleship meant that light units couldn't defeat the screen.
Apples and oranges here. I don't think the two are related.
> That's why I was asking about GROUPS of super-heavy units, or even
mixed
> forces. One of the ugliest things I ever saw in a game of G.E.V. was
a
> force that consisted of a PanEuropean Fencer (medium OGRE and
long-range
> missile platform extraordinaire, and a large escort of GEVS. The GEVs
> ranged out on all sides flushing hidden enemy units and forcing
> artillery positions to unmask or be destroyed, and then the Fencer
would
> swat them.
>
> Things were even worse in a game I watched where two Fencers were
> actually operating in tandem with a mixture of Mark V Mark III OGRES,
> with a light GEV screen. The OGRES were able to support each other
with
> their heavy guns and keep one another from being mobbed, while the
> Fencers in the center provided untouchable long-range support (similar
> to a carrier group in current practice).
Ogre in NOT a tactical game. It is a grand tactical abstraction.
> Admittedly, it was an immensely powerful force and represented a huge
> committment of resources for a breakthrough on the enemy center. On
the
> other hand, the defending force was ENORMOUS, but proved completely
> unable to stop the attack. Admittedly, some of the escort OGRES got
> pretty chewed (several were immobilized completely), but none were
> actually destroyed, while the defenders got mashed. And if you're in
a
> campaign where repairing units is much easier than replacing them
> (especially replacing entire formations) that could be an important
> factor.
>
> On the other hand, OGRE/G.E.V. was set up to allow super-tanks to
> operate effectively. I was curious to know whether anyone's tried
this
> with more realistic rule systems.
>
Both Ogre and Battletech tactics suffer when used in DSII or SGII -
its because the units are completely unrealistic to begin with.
KR