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Re: Valiant Miniatures?

From: Winchell Chung <nyrath@c...>
Date: Fri, 23 Jan 1998 20:19:18 -0500 (EST)
Subject: Re: Valiant Miniatures?

On Fri, 23 Jan 1998 Doug_Evans/CSN/UNEBR@UNebMail.UNeb.EDU wrote:

> Have pity on me; my first sci-fi(sic) games were Zocchi's Alien Space
and
> Casciano's(sp?) Star Raider and Fomenhault II. Actually, I seem to
have
> developed a sudden block on the latter two, and am sure I don't quite
have
> them right. Lovely scale, icky execution. And, let's not even try to
recall
> War of the, er, um, Star Slavers?

	Alien Space was a marvelous game!  I recall many
	happy hours nailing my brother's space ship
	with a well placed blazer beam.
	I actually have a copy of Fomalhaut II, I agree,
	lovely scale, icky execution.
	I didn't bother with War of the Star Slavers.

	Alien Space had a nice concept. For those who
	have never played:
	
	The counters are 5 inches square. They show a
	drawing of a ship, divided into a nose,
	midsection, and tail section. Around the ship
	is printed a 360 degree protractor.  And at the
	center of the ship one attaches a six foot
	lenght of thread.

	You play on the floor.	Each ship can move
	so many inches a turn.

	When you fire, you look at the protractor,
	then call off you shot: "I'm firing at 45.6 degrees!"
	You hold the ship while your opponent stretches
	the line across 45.6. If the line crosses the enemy
	ship, you've hit.  There are three different 
	hit result tables, depending on which section
	of the enemy ship you hit.  Drive and power in
	the tail, sensor and shields  in the mid, etc.

	In addition, each ship was from a different race,
	and had a unique weapon of their very own.  One
	had missiles, one had tracking mines, one had
	something suspiciously like the Romulan plasma sphere, etc.

	Facinating game.

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