Re: Complexity/Campaigns
From: Winchell Chung <nyrath@c...>
Date: Fri, 23 Jan 1998 06:42:42 -0500 (EST)
Subject: Re: Complexity/Campaigns
On Thu, 22 Jan 1998, Imre A. Szabo wrote:
> Everything you want has already been done in a MetaGaming classic
still
> available from Avalon Hill called "Stellar Conquest."
*Sigh* Memories, ah, memories!
Stellar Conquest was my *first* SF boardgame, back in
1972. It came in a manila envelope. It is still
a classic.
It was the inspiration for several computer games,
most notably Reach For The Stars and Master of Orion.
My other most favorite game from the period is
the classic TRIPLANETARY, with newtonian vector
movement by drawing vectors on the hex grid
with an erasable china-writer pencil.
Many people have tried to combine the two.
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