Computer Full Thrust
From: "TJ" <redleg7@b...>
Date: Sat, 17 Jan 1998 21:31:28 +0000
Subject: Computer Full Thrust
Just picked up FT and think they are a great set of rules. The other
day I downloaded Space Empires, and after getting FT2 I thought
"Wouldn't it be cool to have a compute version?". I have yet to see
a computer space game solely dedicated to fleet combat like FT.
Why?
Mainly because it would be fun. Another thing would be opponents.
Imagine playing with players from all over the world. You could play
ladder games, tournaments, or campaigns.
Computer Full Thrust (CFT)
A computer version of FT should remain faithful to the miniatures
game. The simultaneous movement system is perfect for play over the
net. The miniatures rules look like they would translate nicely to
the computer. An interesting thing about a computer version is the
ability to tryout different ship designs.
Ship Editor
I wonder why no one has made a program for ship designs. I've seen
the spreadsheets, I figure a computer program would be prefect for
designing ships. Players could design ships then trade them or post
them on the net. What would even be more interesting is to create a
program that would allow you to import custom graphics for a ship
design. For example player could create a front, top, and side view
that can be displayed in the program. Components would be placed on
the "Top" view just like the design sheets. Players could select
components from a palette of component types.
CFT Graphics
It would be nice to capture that miniatures feel in CFT, but I don't
think it's necessary. A simple overhead view using a hex based map
would work. What would really make it nice would be the ability to
create your own ship icons. For example in Space Empires 3 you can
design your own ship styles or sets. SE3 uses 20 icons, each icon
represents a ship type. For example icon1 would represent a scout
ship, icon2 would represent a frigate, icon3 would represent a
destroyer, and so on.
AI
Always an issue in computer games. Most of the space empire games
I've seen (Stars! and SE) have "battle logic" or "battleplans" that
are programmed by the player. I'm thinking along the same lines
except with a little more detail added. Of course in a game like CFT
you wouldn't need these battleplans because the player is
controlling every aspect of the ships operation. You could develop
what I call Battle Drills that could be used to make the computer
play better. In a campaign game you could use these battle drills to
automate combat. A collection of battle drills covering certain
situations would be called a doctrine template. This is the players
warfighting philosophy directly translated into AI form. The idea is
to get the computer to fight as if the player was actually
controlling the ships.
Hope I didn't offend anyone by my ideas. If I was qualified to do
the coding on a project like this I would. Unfortunately I'm a
newbie programmer so it will be a while before I'm proficient enough
to do CFT. I am thinking about doing a ship editor as a first time
project.
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TJ
C 3/27 FAR (MLRS)
"3rd Strike"
ICQ: 1889495
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