Re: B5: Infinite range heavy beams ?
From: "Ahhhhhhh....carbon monoxide. Breathe deep!" <KOCHTE@s...>
Date: Mon, 12 Jan 1998 03:12:08 -0500 (EST)
Subject: Re: B5: Infinite range heavy beams ?
>We played a game with the Earth Force Source Book space ship combat
rules
>last night, and the very first shot of the game caused a controversy.
>
>From 70 MUs away, a Narn assault cruiser fired a 2-dice heavy beam shot
at a
>Centauri Primus Cruiser. As the rules are written, that meant each die
had
>a -11 on it, but if either rolled a 6, then that would be rerolled for
more
>damage with no modifiers. Since assault cruisers recharge very
quickly,
>they could afford to take long, low probability shots like this. Many
of
>the Centauri players thought this to be an exploitation of the rules,
and
>that the heavy beams should be limited to range 36 or 42 MUs, or that
>penalties above -6 should be applied to the rerolled die.
>
>Have we misread the rules, or are we misjudging what we see as a
possible
>flaw in them ?
Hmmmm...good question; hadn't thought of that before (like I've had the
rules
for more than a couple few days). If I were ruling, I'd say the beams
cannot
hit after you reach the -6 penalty range. -6 or -7, anyhow. Definitely
-7.
This should offset the auto-hit aspect of the weapons at range 6 or
less.
Just my call on it.
Mk
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