Re: Strategic Full Thrust
From: Donald Hosford <Hosford.donald@a...>
Date: Sat, 10 Jan 1998 02:33:54 -0800
Subject: Re: Strategic Full Thrust
Michael Sandy wrote:
>
> Having discussed how FT campaigns are run it seems
> the most popular way to increase production is to
> conquer NPC planets and set them to producing for
> your empire.
Every planet conquered, will have to be guarded. Such worlds would
produce less than they would free...
>
> There is very little provision for colonizing and
> populating a system by oneself. The big problem is
> that the size and cost of a colony ship capable of
> transporting a significant fraction of a planet's
> population (> 0.1%) is HUGE under most estimations
> of ship size.
Or just use a HORD! of small (ie: in the normal ship building ranges)
colony ships.
>
> And yet, when a colony is established, its production
> is somehow within only a few orders of magnitude of the
> home system, even those its size in many orders
> smaller.
>
> More realistic would be for colonies to have production
> less than 1/1000 of the home planet, but that makes
> the establishment of distant colonies a much less
> attractive proposition.
>
> Think about it, if the colony can justify its cost
> in X years that means 1000X worth of ships have been
> built at the home system in that time! If a colony
> ship is the cost of a large Capital ship, that is the
> equivalent of 1000 Capital ships! A huge bookkeeping
> exercise!
>
> If the colony _can't_ justify its cost during the
> lifetime of the campaign, it won't get built.
>
> Unless colonies can somehow rapidly increase their
> production and population a lot faster than on the
> homeworld, what is the point?
>
> If the initial production is negligible for the first
> 100 or 200 years then a 100-fold or 1000-fold increase
> in population could justify the colonies expense.
> That is a much greater timespan than most campaigns!
>
> On the other hand, such a timespan would involve ships
> hundreds of years old somehow avoiding complete
> obsolescence...
>
> Michael Sandy
As to production rates...
No world, regardless of society, would devote 100% of GNP (Gross
National Product) to military spending. It is simply easyer to assume
that the cash a world produces is the "Military Spending Budget". This
greatly simplifies the budget rules of any strategic game.
Of course during a war, the military spending level would go up...So
long as the populous continued to believe and support the war. Large
losses, long stalemates, ect. would reduce this amount.
Just my $0.02....
Donald Hosford