Thrust costs
From: mehawk@c... (Michael Sandy)
Date: Fri, 2 Jan 1998 13:00:20 -0800
Subject: Thrust costs
I've been thinking of a way to
make break point cruisers and escorts less
advantageous.
Have each point of Thrust cost:
Mass * (Mass ^ 0.5 / 10 ) points.
A 25 Mass Cruiser would pay 25/2 build points per
point of thrust, or .5 Mass.
A 1 Mass Scout would pay .1*Mass / point of Thrust
4 Mass Corvette .2*Mass ""
9 Mass Frigate .3*Mass
16 Mass Destroyer .4*Mass
36 Mass Heavy Cruiser .6*Mass
49 Mass Battlecruiser .7*Mass
64 Mass Battleship .8*Mass
81 Mass Dreadnought .9*Mass
100 Mass SuperDreadnought 1*Mass
You could also fuzz the boundaries between classes
by making Cruisers pay +20 for the extra damage
control party and fire control system, and Capitals
+40. Put a few restrictions on the systems
available for Escort classes, like no A-Beams, and
restrict certain advanced weapons to Capital ships
and a lot of the problem goes away.
The biggest difference is that fast small Capital
ships become a lot more cost effective, and a
wide spread of masses for Capital ships can work.
Now, I may be reinventing the wheel here, but I
think a simple decimal modifier for the cost of the
engines is the way to go.
Michael Sandy