Re: 3 arc cost
From: Samuel Reynolds <reynol@p...>
Date: Sat, 13 Dec 1997 09:48:06 -0700
Subject: Re: 3 arc cost
>John Leary wrote:
>>
>> Greetings,
>> I think that all involved in the mass/arc discussion are
>> stuck in WWII with the big gun battleship.
>
> This is true enough, however, almost all table top (that is in
two
>dimensional) games involving "Fleets" of anything is going to be based
>on the WWII model.
> Besides, paint the table blue, scratch FTL and the obvious SF
stuff
>(like Wave guns, Nova Cannons, and shields) then Kazam! you have a
>pretty good WWII navel simulation.
>
>> The (personal)
>> problem I have with this is that our ships are armed with
>> (charged) particle beams and the turrets being talked about
>> are (more than likely) a manipulated energy field thru a
>> series of surface mounted emitters. All of the directional
>> changes would be handled thru different levels of energy
>> in the various emitters to change target and control the
>> field for focus (range) changes.
>
> Whoa! Star Trek Physics. Is that a quote right out of the ST
writers
>guide? The nice "look" of the Enterprise multi-emitter would take an
>order of magnitude more energy than a traditional turret. Energy
>radiates from a source, it doesn't flow. Adjacent emitters would not
>have any effect on each other.
Having designed and worked with antennas and electromagnetic radiation
for many years, and designed a number of phased-array antennas, I must
comment here. Adjacent emitters would not "have any effect on each
other",
but the statement is deceptive. The EM radiation from adjacent emitters
*would* combine, destructively and constructively, in "free space" once
radiated by the emitters. Otherwise phased-array antennas would not
work.
This applies for *any* form of EM radiation, including RF, IR, UV,
visible light, x-rays, etc.
>Sure you can affect the path of the
>radiant particles with magnetic fields or (reflective surfaces) but the
>strength of the field would likely crush any ship near it. I would
>rather see all that energy dumped into my targets. Put the energy (all
>of it) in the bottom of a reflective cone (or tube) and point it at the
>target. Simple. Now you could make a lot of low powered mini turrets
and
>point them all at the same spot on the target. Think of 10,000
>flashlights on spindles. The first one is harmless. 10 starts to burn
>your eyes. 100 is painful. 1000 is blinding. etc.
But your flashlights, as non-coherent light, will add incoherently, so
the increase in power would be on the order of square-root(number of
lights).
If they were coherent (lasers), and the phase were controlled to make
them
arrive in-phase at the target, the increase would be on the order of
(number of lights). Oh...and it's a phased array of lasers. Which could
be
built today (albeit at lower powers and larger size than would be useful
in ship-to-ship combat, but we don't have star cruisers yet, either).
Back to SF: I envision the ST phaser system (a la Voyager) as a massive
plasma generator with smaller trigger plasma projectors for the various
fire quadrants. The plasma generator builds up a "shot" of plasma,
which is drawn off to the target "pickaback" on the smaller projected
plasma bolt. As good a PSB an any I have heard. ;-)
[snip]
- Sam
________________________________________
Samuel Reynolds
http://www.primenet.com/~reynol
reynol@primenet.com