SV: FTL in campaign games
From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Wed, 10 Dec 1997 21:16:15 +0100
Subject: SV: FTL in campaign games
Michael Sandy wrote:
> According to the Lafayette campaign scenario a ship or
> fleet can't change direction once they've entered
> Hyper.
Um... where does it say this? I can't find it. If your background
assumes
that a ship in hyperspace can't communicate it makes sense, but most
backgrounds I've seen don't make this assumption <shrug>
[interesting logistical ideas snipped]
Oerjan Ohlson
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry