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SV: FTL in campaign games

From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Wed, 10 Dec 1997 21:16:15 +0100
Subject: SV: FTL in campaign games

Michael Sandy wrote:

> According to the Lafayette campaign scenario a ship or
> fleet can't change direction once they've entered
> Hyper.

Um... where does it say this? I can't find it. If your background
assumes
that a ship in hyperspace can't communicate it makes sense, but most
backgrounds I've seen don't make this assumption <shrug>

[interesting logistical ideas snipped]

Oerjan Ohlson

"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry

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