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Re: Anti-missile defenses in FT

From: "Beep?? Whaddya mean, 'beep'? I don't speak 'beep'!" <KOCHTE@s...>
Date: Mon, 01 Dec 1997 21:11:18 -0500 (EST)
Subject: Re: Anti-missile defenses in FT

>     The only time in the FT game I have been hit with a missile,
>it was my own fault.	If one wants to improve missile defences,
>fine, but lets talk about improving the missiles as well.
>     IMHO, (I just found out what that means), the missiles are
>in the game to prevent the Superduperdreadnought from sitting
>in the corner of the board and playing spinning top with an 
>attitude.   Missile are reasonably useless against anything else.
>     
>Bottom line, The missile defence is almost useless and so are 
>the missiles, this is called play balance.  

I think a few people would disagree with you on this. My experience
with missiles has been mixed, personally. Some games I've had dismal
luck getting them in position, other games dead-center. And ships
*died*.

>(I would be very pleased to have a game with the vast majority 
>of people on the list, as most could show me a thing or four or
>five, but in most cases commuting would be hell!)

PBeM,John, PBeM...

Mk
------------------------------------------------------------------------
-
During the run-and-fight-and-run-again battle through this forest of
horror,
she is finally cornered. Her weapons have been left deep in the bodies
of the
slain or broken against the granite-hard scales of these snakes that are
not
snakes. Her stand to the death must be fought here. Though her only
weapons
are her hands and her deep and wide knowledge of the slayers, she does
not
fear them. They will die. Of this she is sure.


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