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SV: SV: Of Sensors and Needles - Some Questions and Suggestions

From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Fri, 28 Nov 1997 23:24:27 +0100
Subject: SV: SV: Of Sensors and Needles - Some Questions and Suggestions


----------
> Från: Allan Goodall <agoodall@sympatico.ca>
> Till: FTGZG-L@bolton.ac.uk
> Ämne: Re: SV: Of Sensors and Needles - Some Questions and Suggestions
> Datum:  den 27 november 1997 02:34
> 
> On Mon, 24 Nov 1997 00:49:14 +0100, "Oerjan Ohlson"
> <oerjan.ohlson@nacka.mail.telia.com> wrote:
> 
> >Um... if you can identify the ship and class names, you probably know
> >pretty well what armament the ship has :-/
> 
> Only if you are using a a class of ship that you've used in previous
> games or one from the upcoming Fleet Book. 

I'll try to clarify my statement: If you know what the _enemy_ calls its
class, and manages to identify a ship as belonging to that class, you
should have a pretty good idea of its configuration - because otherwise,
how did you manage to identify the class?

Of course, _your own_ codename for it is another matter <g> And for
simplicity in the game, it works - "I shoot at your Borodino" is shorter
to
say than "I shoot at the left-most of your gray-purple battleships (or
were
they battlecruisers?)".

Later,

Oerjan Ohlson

"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry

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