FW: A conversation with John Leary on FTL Mines
From: "Haun, Gilles, SSG" <haung@E...>
Date: Tue, 25 Nov 1997 08:22:22 -0500
Subject: FW: A conversation with John Leary on FTL Mines
Here is a discussion I had with John Leary regarding the "FTL Mine"
concept. He thought it would be good for me to post to the list so here
it is with a little editing, insertion and deletion. If it's in [ ]
it's and insertion.
Gil
Murphy's Laws of Combat # 12
"Never forget -
Your weapon is made by the lowest bidder!"
>> Okay John,
>> Here's my $0.02:
>>
><SNIP>
>>
>1. Mines can prove to be an interesting hazard: I use the sensors
>rules in regards to detecting them, but with sensors - they appear
>only as asteroid / debris. IFF triggers the mine - doesn't recognize,
>goes boom. This actually equates to a simple matter of a
communications
>transponder that recognizes friendly/enemy commo. Simple - already in
>use today.
>
>2. The mines we use here are [often] ones placed within small hollowed
>out asteroids. Mine usage is also restricted in our campaign setting
here -
>no one uses mines unless a joint agreement is met [you'd be > amazed
how many
>people DON'T want mines employed! There are rare exceptions to the
rule when
>a planetary defense is being conducted - but again, its all becomes
subject
>to UNSC approval/Ref approval.
>
>3. The concept of an FTL mine is interesting, but don't quite like the
idea
>of an FTL equipped mine. If I understand the current trend correctly,
the
mine would have to be LARGER than a heavy fighter [and the engine itself
would be larger than a fighter. The next problem with an FTL mine would
>be fuel; where would the fuel for the jump be stored.] Also..
>
4. Does the mine actually move into FTL or does it [actually] detonate
>[an explosive] and just disappear? If it makes the move to FTL - can it
hit
something else that's actually in [in the same FTL space location as the
>mine]. If it moves into FTL, there is the chance that the 'jump' could
be
successful - as per the rules of going FTL with other objects around.
[If it does manage to go FTL, what happens when it dropsout of FTL space
>and into 'Normal Space'; where does it drop back into normal space?]
>>
>5. I reserve judgement on it (reminds me too much of the latest
'kamakaze'
>series of posts and would make Mine use a definate unbalancing tool).
If the
>current wave of kamakaze fighters is for the purpose of ramming a ship
from
>FTL space, this kind of makes me think of the same thing in reverse
(ie:
>reverse engineering concepts, tear it apart to see how it works).
Imagine
>what the FTL mine would do - It would definately be something in every
pirate's arsenal. [ie.: give us your ship or we blow an FTL mine and
>you die!] I can see it employed [as a] sort of like a planetary
defense by
>friendly forces where the fleet's proximity to the mine would be
greatest,
but within the system itself would seem implausible. [If employed in
the defensive posture around a planet, it would definately be a last
ditch defense - the ramifications of an FTL jump so close to a planet
could cause major problems. Naturally, a safe margin of distance would
>have to be established to employ it.]
>>
>6. Pretty soon, the FTL mine wouldn't be enough - they'd have to put a
small
>sub-light engine and a basic guidance and targeting system on it
(bearing in
>mind that to them - it would still be a mine and not a ship) and have
it
>skitter around the board looking for non-IFF ships. Very likely with
the
>trend going on.
[In regards to the comment by John about asteroid hunting, you tend not
to shoot things hidden if there are other more visible objects - ie:
dummy mines and decoys.]
>----------
>From: John Leary[SMTP:realjtl@sj.bigger.net]
>Sent: Monday, November 24, 1997 2:25 PM
>To: Haun, Gilles, SSG
>Subject: Re:
>
>Gil,
> I think you should put this out on the net for all to see!
>You are bringing up very good points which may inspire additional
>discussion.
>
>As a reply to your points:
>1) It would soon become practice to blow away any asteroid/debris
>found in ones travel path, in particular the asteroids that have
>'apple orchard spacing' . A single body would simply be avoided.
>2) Sounds good to me.
>3) FTL mines just don't work. The delay in activation means the
>target ship will be gone when the mine goes off/jumps (Unless the
>ship is going at an absurdly slow speed and has a very low thrust.)
>4) The game does not deal with hyperspace/jumpspace at all
>and it is better to let sleeping dogs alone. The FTL mine only
>works if it fails the jump roll on the FTL entry chart.
>I presume the FTL mine could be programed to jump to its present
>location so that if you miss on the way out you can have another
>try on the way back in. Ref my prior note for the jump missile.
>5) One of the reasons I design fast ships to go in harms way,
>it that a fast ship can get you out of harms way. Or in the
>words of an unknown fighter pilot; 'Speed is Life'.
>6) You got it!
>
>Bye for now,
>JTL
>Please feel free to forward my rantings to the net,
>I really don't want to retype all this.
>
>