Prev: Re: Gunboats in FT... Next: Re: SV: FTL Mines

RE: cm scale

From: "Haun, Gilles, SSG" <haung@E...>
Date: Mon, 24 Nov 1997 12:44:05 -0500
Subject: RE: cm scale

Mikko

You must have an awfully large playing area!  ;-)

Gil
> Murphy's Laws of Combat #63
>"If you steal information from a writer it's called plagurism;  If you
>steal it from the enemy, it's called intelligence gathering"

>----------
>From:	Mikko Kurki-Suonio[SMTP:maxxon@swob.dna.fi]
>Sent:	Monday, November 24, 1997 3:30 AM
>To:	FTGZG-L@bolton.ac.uk
>Subject:	RE: cm scale
>
>On Fri, 21 Nov 1997, Samuel Penn wrote:
>
>> Why? Play with a fixed war zone, and rule that ships that
>> leave the play area never come back. Practicality then limits
>> the speed of ships, since if you travel too fast, you're out
>> of the battle.
>> 
>> This way, you don't need artificial limits (or PSB).
>
>Space is, by definition, limitless. By requiring ships to stay on the 
>board you are imposing an artificial limit, which IMHO is even more 
>ridiculous than speed caps.
>
>"Sorry, you just can't fly past Pluto without FTL."
>
>-- 
>maxxon@swob.dna.fi (Mikko Kurki-Suonio)	   | A pig who doesn't
fly
>+358 50 5596411 GSM +358 9 80926 78/FAX 81/Voice  | is just an ordinary
pig.
>Maininkitie 8A8 02320 ESPOO FINLAND | Hate me?    |	      - Porco
Rosso
>http://www.swob.dna.fi/~maxxon/     | hateme.html |
>
>


Prev: Re: Gunboats in FT... Next: Re: SV: FTL Mines