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Re: FTL Mines

From: John Leary <realjtl@s...>
Date: Sat, 22 Nov 1997 16:00:42 -0800
Subject: Re: FTL Mines

Brian wrote:
> The FTL rule provides a good opprotunity for an area effect mine.
> a small satellite with basic proximity sensors, IFF, and a one-shot
> drive. When a ship comes with in 6" and IFF does not recognize it, the
> FTL engages. All ships within the 6" radius take 1-6 damage.
> --
> Brian Bell

     Nothing personel here, I JUST HAVE AN INTENSE DISLIKE FOR
1) Lets face it, where/how do you hide a mine in space?
2) If you can hide a mine in space, the same tech that hides the
   mine from detection can be used to hide a ship from the mine!
3) Mines in orbit around a planet can cause a lot of bad PR when
   the mine falls out of orbit.
4) Consider the amount of mass that would have to go into a mine-
   field around the solar system (or even a few planets) and buying
   a few thousand superdreadnaughts is much more cost effective.

I have always considered the mines in 'Star Fleet Battles' 
SILLY at best.	(I do not wish to imply that I have never used
one in SFB, just that minefields reguardless of game title are

     Did you get the message on the 'odd' Kra'Vak escorts, do you
require a retransmission?

John L

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