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Re: Gunboats in FT...

From: "Mike Wikan" <mww@n...>
Date: Sat, 22 Nov 1997 09:00:13 +0000
Subject: Re: Gunboats in FT...

the submunition racks are short ranged variety and the gunboat uses 
fighter engines but the greater mass gives a lower speed. Normal 
sub-racks have an 18" range while the gunboat sub-racks have a 6" 
range. The gunboat is twice as big as a normal fighter in mass, so it 
would have the space of, say, a torpedo fighter AND a heavy fighter 
to play with...

> How do you fit all this neat stuff on this ship?  No FTL gives you
only 1.5
> mass for weapon systems.
> 
> -Joseph
> 
> At 11:49 AM 11/20/97 +0000, you wrote:
> >New system: Gunboat
> >Mass: 2 per Gunboat
> >Cost: 15 per gunboat
> >Speed:10"
> >
> >Gunboats are similar to bombers of the late 20th century. They have a

> >forward firing energy cannon (as a fighter but may only attack ships 
> >not fighters due to it's slow recharge rate) two volleys of range 6" 
> >submunitions (1 submunition die each) and an anti fighter 
> >mount with a 360 degree arc (roll a d6, on a 6 a fighter is killed) 
> >The Gunboat may either fire 1 or 2 submunitions or fire it's energy 
> >armament. The gunner may fire his mount seperately. A squadron of 6 
> >gunboats firing it's submunitions (12 die) at a ship target would 
> >average 8 points of damage regardless of shields on the target. 
> >Gunboats are built for extended missions and thus have an endurance 
> >of6 attack rounds before needing to return to the carrier.
> >
> >Thoughts? Opinions?
> >Mike Wikan
> >Game Design\Conceptual Art
> >n-Space, Inc.
> >A Producer of 3D Entertainment Software
> >
> >"Make it idiot-proof and someone will make a better idiot." 
> >
> >
> 
Mike Wikan
Game Design\Conceptual Art
n-Space, Inc.
A Producer of 3D Entertainment Software

"Make it idiot-proof and someone will make a better idiot." 


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