SV: Gunboats in FT...
From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Sat, 22 Nov 1997 01:38:54 +0100
Subject: SV: Gunboats in FT...
Brian wrote:
> If they are mass 2 they should be covered by the standard rules
(couriers).
> Afterall, a Corvette is only mass 6 and would not hold everything you
> mentioned.
Yes, it could (at least under the FT2 design rules) - 1 C battery, 1
point
defence and 1 Sub-munition pack <g> Remember, the GB sub-packs are only
1/3
the size of a starship's since they only roll 1 die each at 6 mu; so the
Corvette would actually be heavier armed than the GBs.
> I would counter-propose the following:
> Gunboat Mk 2
> Mass: 6 (3 boats and bay)
> Cost: 18
> Speed: 10
>
> Gunboats have 3 ships per squadron. They carry a mini-pulse torpedo.
This
> hits on 4+ and does 1d6/2 (round up) damage (ignore screens). Gunboats
are
> destroyed by 2 points of *daf damage or 1 point of damage from a C
beam
(no
> penalty to hit). Gunboats engage fighters and missiles as attack
fighters.
> Gunboats follow normal fighter endurance and morale rules.
Hm... comparing a heavy torpedo fighter to this GB2:
Fighter: GB2:
Speed: 12 10
Torp shots: 1 3
Damage/shot: D6 D6/2
Average *DAF
dice needed to kill: 2 3
Average C dice
needed to kill: 3 1.5
Cost/squadron: 50 18
Both have the same anti-fighter capabilities, and seem roughly equal in
other respects (I wouldn't expect the GBs to last very long if the enemy
has C batts...). The GBs are very, _very_ cheap, though; they cost less
than a standard fighter squadron!
Regards,
Oerjan Ohlson
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry