Re: Gunboats in FT...
From: Brian Bell <PDGA6560@c...>
Date: Thu, 20 Nov 1997 21:35:13 -0500
Subject: Re: Gunboats in FT...
If they are mass 2 they should be covered by the standard rules
(couriers).
Afterall, a Corvette is only mass 6 and would not hold everything you
mentioned.
I would counter-propose the following:
Gunboat Mk 2
Mass: 6 (3 boats and bay)
Cost: 18
Speed: 10
Gunboats have 3 ships per squadron. They carry a mini-pulse torpedo.
This
hits on 4+ and does 1d6/2 (round up) damage (ignore screens). Gunboats
are
destroyed by 2 points of *daf damage or 1 point of damage from a C beam
(no
penalty to hit). Gunboats engage fighters and missiles as attack
fighters.
Gunboats follow normal fighter endurance and morale rules.
Brian Bell
pdga6560@compuserve.com
http://ourworld.compuserve.com/homepages/pdga6560/fthome.html
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Message text written by INTERNET:FTGZG-L@bolton.ac.uk
"> > New system: Gunboat
> > Mass: 2 per Gunboat
> > Cost: 15 per gunboat
> > Speed:10"
> >snip<
> > Thoughts? Opinions?
>
> Interesting, but how are they attacked? 2 hits by fighters or *DAFs
needed
> to kill one? Can A and B batts target them and kill one when a 6 is
> rolled?
>
Good ideas! i was actually thinking of them as being about like a
heavy fighter (greater ruggedness but lesser maneuverability kind of
cancelling each other out.) I like the idea of bigger beam mounts
engaging them in desperation and hitting on a 6..."
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